320x200 is very typical, and perfectly ok. If possible, configure the game to use a screen resolution as close to 640x400 as possible.Do not use "auto", it will cause portability problems. Usually, you should set the maximum mixing rate. Experiment on the settings (outside of movie recording) and check which sounds best. You should configure the game to use the sound settings that produce the best sound.If it only produces 11 kHz sound, you should set it at 22 kHz or 11 kHz. If your game produces 44 kHz digital sound, then you should set the mixing rate at 44 kHz. Disable those cards which are not needed by your game, and set the mixing rates accordingly. You should adjust the soundcard mixing settings.You should use a value that corresponds to the typical computer of the era of the game's creation. Special case: In case of old games that become ridiculously fast when run on fast computers (such as Alley Cat), you must not use a high cycles= value to artificially speed up the game.Note: Aim for the "optimal" case wanted by the game, not for the "minimum" case required by the game.Do not set "cycles=max", it will cause your movie to desync. Use the largest possible value that you think makes the game run more fluently, but not larger. If it requires 120 MHz, set cycles=120000. For example, if it requires 3 MHz, set cycles=3000. Multiply by 1000, and set it in the cycles= setting in nf. Estimate the CPU power wanted by the game in megahertz.Hint: If the game runs on 286, use 1 (unless its README talks about EMS or XMS, in which case you should use 2 or 4). Set the memsize= setting in nf accordingly. Estimate the amount of memory required by your game, in megabytes.Savestates more cumbersomely large than they need to be. viewing experience), while not making your
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